Helper class for joystick input tracking. See JoystickInterface.
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#include <ddjoystick.h>
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| DecodedJoystick (bool buttonsOnly) |
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void | decode (JoystickPressCode &joystickPressCode) |
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const JoystickPress * | checkJoystickPress (int repeat=0) |
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bool | checkSWPressed (int repeat=0) |
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bool | forButtonsOnly () const |
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const ABCDPressed * | checkABCDPressed (int repeat=0) |
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bool | checkAPressed (int repeat=0) |
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bool | checkBPressed (int repeat=0) |
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bool | checkCPressed (int repeat=0) |
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bool | checkDPressed (int repeat=0) |
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bool | checkJoystickPressCode (JoystickPressCode &joystickPressCode, int repeat=0) |
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virtual bool | _checkPressed (char button, int repeat, bool bypass) |
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| ButtonJoystickBasic (bool buttonsOnly) |
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virtual int | _checkPressedX (int repeat, bool raw) |
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virtual int | _checkPressedY (int repeat, bool raw) |
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| JoystickInterface (bool buttonsOnly) |
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bool | _checkPressed (char button, int repeat) |
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bool | _checkPressedBypass (char button) |
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virtual int | _checkPressedX (int repeat, bool raw) |
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virtual int | _checkPressedY (int repeat, bool raw) |
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virtual bool | _checkPressed (char button, int repeat, bool bypass) |
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static const long | BlackOutMillis = 50 |
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Helper class for joystick input tracking. See JoystickInterface.
◆ _checkPressed()
virtual bool DecodedJoystick::_checkPressed |
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char |
button, |
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int |
repeat, |
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bool |
bypass |
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) |
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inlineprotectedvirtual |