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| TurtleDDLayer (int8_t layerId) |
| for internal use only
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void | forward (int distance, bool withPen=true) |
| forward; with pen or not
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void | backward (int distance, bool withPen=true) |
| backward; with pen or not
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void | leftTurn (int angle) |
| left turn
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void | rightTurn (int angle) |
| right turn
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void | home (bool withPen=true) |
| go home (0, 0); with pen or not
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void | goTo (int x, int y, bool withPen=true) |
| go to (x, y); with pen or not
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void | goBy (int byX, int byY, bool withPen=true) |
| go by (byX, byY); with pen or not
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void | setHeading (int angle) |
| set heading angle (degree)
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void | penSize (int size) |
| set pen size
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void | penColor (const String &color) |
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void | fillColor (const String &color) |
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void | noFillColor () |
| set no fill color
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void | penFilled (bool filled) |
| set pen filled or not; if filled, shape drawn will be filled
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void | setTextSize (int size) |
| set text size
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void | setTextFont (const String &fontName="", int textSize=0) |
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void | penUp () |
| pen up
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void | penDown () |
| pen down
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void | beginFill () |
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void | endFill () |
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void | dot (int size, const String &color) |
| draw a dot
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void | circle (int radius, bool centered=false) |
| draw circle; centered or not
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void | oval (int width, int height, bool centered=false) |
| draw oval; centered or not
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void | arc (int width, int height, int startAngle, int sweepAngle, bool centered=false) |
| draw arc; centered or not
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void | triangle (int side1, int angle, int side2) |
| draw triangle (SAS)
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void | isoscelesTriangle (int side, int angle) |
| draw isosceles triangle; given size and angle
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void | rectangle (int width, int height, bool centered=false) |
| draw rectangle; centered or not
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void | polygon (int side, int vertexCount) |
| draw polygon given side and vertex count
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void | centeredPolygon (int radius, int vertexCount, bool inside=false) |
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void | write (const String &text, bool draw=false) |
| write text; draw means draw the text (honor heading)
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void | addLevel (const String &levelId, float width=0, float height=0, bool switchToIt=false) |
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void | addLevel (const String &levelId, bool switchToIt) |
| another version of addLevel()
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void | switchLevel (const String &levelId, bool addIfMissing=true) |
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void | pushLevel () |
| push the current level onto the level stack, to be pop with popLevel()
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void | pushLevelAndSwitchTo (const String &switchTolevelId, bool addIfMissing=true) |
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void | popLevel () |
| pop a level from the level stack and make it the current level
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void | levelOpacity (int opacity) |
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void | levelTransparent (bool transparent) |
| set whether level is transparent
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void | setLevelAnchor (float x, float y, long reachInMillis=0) |
| set the anchor of the level; note that level anchor is the top-left corner of the level "opening"
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void | moveLevelAnchorBy (float byX, float byY, long reachInMillis=0) |
| move the level anchor
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void | registerLevelBackground (const String &backgroundId, const String &backgroundImageName, const String &drawBackgroundOptions="") |
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void | setLevelBackground (const String &backgroundId, const String &backgroundImageName="", const String &drawBackgroundOptions="") |
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void | setLevelNoBackground () |
| set that the current level uses no background image
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void | animateLevelBackground (int fps, bool reset=true, const String &options="") |
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void | stopAnimateLevelBackground (bool reset=true) |
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void | reorderLevel (const String &levelId, const String &how) |
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void | exportLevelsAsImage (const String &imageFileName, bool cacheItNotSave=false) |
| export (and save) the levels as an image (without the decorations of the layer like border)
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void | deleteLevel (const String &levelId) |
| delete the specified level
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void | border (float size, const String &color, const String &shape="flat", float extraSize=0) |
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void | noBorder () |
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void | padding (float size) |
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void | padding (float left, float top, float right, float bottom) |
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void | noPadding () |
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void | margin (float size) |
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void | margin (float left, float top, float right, float bottom) |
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void | noMargin () |
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void | backgroundColor (const String &color, int opacity=100) |
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void | noBackgroundColor () |
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void | visible (bool visible) |
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void | transparent (bool transparent) |
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void | disabled (bool disabled=true) |
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void | opacity (int opacity) |
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void | alpha (int alpha) |
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void | blend (const String &color, int alpha=255, const String &mode="darken") |
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void | noblend () |
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void | clear () |
| clear the layer
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void | flash () |
| normally used for "feedback" – flash the default way (layer + border)
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void | flashArea (int x, int y) |
| normally used for "feedback" – flash the area (x, y) where the layer is clicked
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void | explicitFeedback (int16_t x=0, int16_t y=0, const String &text="", DDFeedbackType type=CLICK, const String &option="") |
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const String & | getLayerId () const |
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void | setFeedbackHandler (DDFeedbackHandler handler, const String &autoFeedbackMethod="", const String &allowFeedbackTypes="") |
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void | enableFeedback (const String &autoFeedbackMethod="", const String &allowFeedbackTypes="") |
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void | disableFeedback () |
| disable "feedback"
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const DDFeedback * | getFeedback () |
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void | debugOnly (int i) |
| for debug use
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DDFeedbackManager * | getFeedbackManager () const |
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DDFeedbackHandler | getFeedbackHandler () const |
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